T-Force Delay is a dual mode delay effect device. It can be used to add an echo effect to your sound. Its feedback signal can be modulated with filters and a degrader, to emulate the old vinage style analog tape echo effects. It can produce simple stereo delays, but also can be switched to ping pong mode for that typical left/right pingpong echo effect. it also has a flanger to create some crazy flanger effects on the feedback signal.
Available as 64 bit VST/VST3 and 32 bit VST.
- Effect device for using as insert effect or send effect
- Powe switch – can be switched off to turn the plugin into bypass mode
- Sync switch for switching between free mode and host sync mode for the delay time
- Switch for enabling ping pong mode
- Delay time control – controls the time of the delay
- Feedback control – controls the feedback signal length
- Mix control for the dry signal
- Mix control for the wet signal
- Filter – used to create that typical analog tape echo style lowpass/high pass filter fitlering effect in the feedback signal
- Degrader – used to create a degrade/downsampling the effect in the feedback signal
- Adds a flanger effect to the wet signal
- Rate control – used to control the tempo rate of the modulation
- Depth control – used to control the modulation depth
- Feedback control – used to control the amount how strong the flanged signal will fed back into the flanger which results in a more “metallic” sound.
- Mix control – used to control how strong the flanger effect will be added to the wet signal.
- All controls are fully automatable
- Available as 64 bit VST2/VST3 and 32 bit VST2
How to install: instructions how to install this plugin are included in the zip file.
Info: the VST2 version of the plugin also uses the VST3 preset system (.vst3preset), to make the presets cross-compatible. For more infos please read the “Read me first!” text file included in the zip file.
Please note: supports Windows 7 and higher only, because the plugin uses a new graphics API – all graphics now will be rendered with your graphic card’s GPU instead of the CPU. Windows XP doesn’t support the new graphics API. No Mac support, because some 3rd party code modules are used inside the plugin which are just available for Windows. If the developers of these code modules make them available for Mac, i will also add a Mac AU version in future.
You might need to intall Microsoft Visual C++ 2015/2017 Redistributable