STR-X by Arboreal Audio 0 (0)

The STR-X was built to be a simple but powerful, digitally-oriented guitar amp, one which isn’t based off of any pre-existing analog models. Tonally, it is capable of high gain, modest crunch, and cleaner tones with some added heat.

Mode: The Mode control in the center of the amp changes the crossover point that feeds the pre-amp distortion (after the “X” pedal-style distortion). Normal will give you a solid low-end, with retained clarity in the mids and highs even when cranked. Thick drops the crossover point lower, resulting in greater intermodulation of the distorted signal, and a fuzzy tone ready for a sludge or doom sound. Finally, Open separates all of the low-end from the mids and highs for a tight and bright tone, perfect for fast palm-muted playing or any situation where the low-end of the other two modes might be excessive.

X: This mysterious knob works like a one-knob distortion pedal (inspired by the Ibanez Tube Screamer), with filters that focus the tone on the mid-range the further it’s driven—good for an extra bump before the amp, dialing in a lead tone that cuts through everything else, or for tightening the bass on Thick mode while still remaining truly Thick.

Gain: This is the pre-amp drive section, ranging from not-quite-clean to a heavy wall of distortion. At high gain, the texture varies significantly, depending on the Mode used. This stage generates asymmetric distortion and both even and odd harmonics.

Master: This knob provides the output gain of the amp, with added distortion as well. Although not claiming to emulate any particular type of tube, it does generate the symmetric, odd-harmonic distortion you’d expect from pentode tubes. With low pre-amp gain, you can use this knob to dial in fairly clean tones down low, and bright crunch up high.

New In v1.1::

  • Mac OS X Catalina/Big Sur and M1 Mac Support.
  • 4x oversampling with option for higher-quality, linear phase oversampling when rendering.
  • “De-kinked” preamp distortion algorithm for more accurate asymmetrical distortion.
  • Expanded range of tone controls.
  • Allow option for using v1.0 tone controls.
  • Fully resizable GUI (VST3 only).

FKFX Influx by FKFX 0 (0)

FKFX Influx is a modulated distortion / resonator.
Called as an instant “Sonic Retox” engine, the resonator module (FLUX) goes thru a Low Pass and a Tube distortion. Flux resonator Note and Dry/Wet have their dedicated editors.

FKFX Influx lets you create new grooves from your current input. Selecting “WET ONLY” will output only the transformed part of the signal.

  • Flux Resonator: multi-point LFO Editor on resonator note.
  • Flux Chaos: Resonator realtime re-fuel with audio input.
  • Flux Center Note: Select the root note for the Flux Resonator, with optional MIDI control.
  • Flux Scale Snap: 38 automatic scale modes: Off / Octave / I-V / I-IV / I-IV-V / Tetratonic / Tetratonic minor / Tritonic / Major Pentatonic / Suspended Pentatonic / Blues Minor Pentatonic / Blues Major Pentatonic / Minor Pentatonic / Miyako-Bushi / Iwato / Hirajoshi / Insen / Whole Tone / Blues Common / Enigmatic / Persian / Ionian / Dorian / Phrygian / Lydian / Mixolydian / Aeolian / Locrian / Harmonic Minor / Melodic Minor / Phrygian 6 / Lydian Augmented / Lydian Dominant / Mixolydian b6 / Locrian 2 / Altered Min Scale / Harmonic Major / Chromatic.
  • Flux Stereo: adds stereo pitch shift between left and right Flux Resonator.
  • Flux LFO: controls Low Pass Filter.
  • LFO Rate: From 4 Bars to 16th, with polyrhythmic rate (i.e. 5th, 7th).
  • Low Pass Filter: can be controlled with Flux Resonator LFO.
  • 16 Waveshapers
  • Tube Distortion
  • Low Cut Filter: Remove low rumble from signal.
  • Gain: Sets post distortion gain, 48dB/+48dB, exponential.
  • Dry/Wet Maximum
  • Dry/Wet LFO Editor
  • WET ONLY switch: get only the resonator wet signal.
  • FULL WET button, with extra strike animation.
  • Editor Tools: Smooth, Normalize, Flip, Chop, Roll, Pencils, snap modes, etc..
  • Editor Modes: Point edit mode, and a global Select Mode.
  • Preferences on OpenGL animations, MIDI Note, MIDI Thru.
  • Vumeters: Input and Output Vu Meter.
  • Preset Manager.Preset Locking option: Locks part of the plugin, so to stay unchanged on preset load.

Olitanh by John Crosby Acoustics 0 (0)

Olitanh – Vintage Vibe Compressor.

Distortion coupled with compressor brings interdependent wave-shaping and envelope-shaping. Controlled adding of harmonics. Level boosting and stereo enhancing.

Good for “warming up” bass instruments, guitars and vocals, or for “gluing” stereo mixes and groups.

List of parameters:

  • Drive, 0-40 db of gain to Tanh curve waveshaper.
  • Power, .25-4 tilts distortion curve from soft to hard.
  • Threshold, -18-0 db sensitivity of the compressor from low to off.
  • VU, 0-1000 peak detection response from modern to vintage.
  • Attack, 0-1000 speed of gain reduction from fast to slow.
  • Gap, 0-9 db offset between gain reduction and gain recovery.
  • Release, 0-1000 speed of gain recovery from fast to slow.
  • Knee, .25-4 response of the compressor from soft to hard.
  • Link, 0-100 % linking of the compressor’s LRMS channels.
  • Para, 0-100 % mix of the compressor from off to full.
  • Filter, 0-100 % Low Pass filtering from dark to off.
  • Mix, 0-200 % from Dry to Wet and to Solo Effect.
  • 1/8, switch between none or 8 times oversampled processing.

Principle of operation

From Left-Right stereo signal Mid and Side signals are also extracted, then each of the four channels passes through 8x Upsampler, Gain Reduction Unit, Tanh waveshaper, Level Detection Unit, Filter, Downsampler and than all four channels are mixed to Left and Right output.

Set the desired amount of peak limiting, harmonic generation or distortion (Drive). Change type of the distortion (Power). Control the distortion of loud notes (Threshold). Control the responsiveness of the compressor (Attack, Release, VU, Gap, Knee and Para). Enhance stereo image (Link). Darken the distorted part of the signal (Filter). Move Mix knob towards 0% in order to lessen the effect, to bring back some original dynamics or just to compare with the input signal. Move Mix knob to 150% in order to strengthen the effect and ease settings of the parameters. Mix 200% can be useful in parallel chains of processors, but in most cases Mix should be at 100%.

The story behind

Olitanh was made using iPlug2 C++ framework, and it evolved from Oli Larkin’s Oversampling Example. At first, it was just an exercise of adapting it from Mono to multichannel LRMS Stereo, but as I started to like its softness and was using it more and more in my daily productions, it deserved an upgrade. Power knob to bend the soft knee of Tanh curve. Filter knob to tame the highest harmonics and further decrease aliasing. The Compressor story. When I was excited about how versatile Olitanh became, it occurred to me that this would be just the right type of waveshaper to answer the common question: “Should I plug distortion after compressor or before?” As both answers have its own merits and its own flaws, the best of both worlds brings Olitanh – feedback compressor – where Compressor’s Level Detection Unit monitors Distortion’s output, but Compressor’s Gain Reduction Unit reduces Distortion’s input. Interdependent play of wave-shaping and envelope-shaping.

Swamp XT by HG Fortune[win][x86][vsti] 5 (1)

Swamp XT is a timbre modulation synthesizer. It can create unique sounds from clear & harsh metallic sequenced sounds to soft & wide modulated Pads. This is achieved by modulating the timbre on the oscillator level.

Swamp XT features ‘Timbre-modulation’: It processes each oscillator’s waveform in a very unique way by changing (i.e. enriching or limiting) the harmonic spectrum making the sound fatter, wider or narrower, right down to nearly dissolving it to some kind of distorted noise, depending on the input wave.

While the original Swamp had an oscillator routing to balance its output between normal (i.e. direct signal) and timbre modulated signal, which could each be balanced to go to direct out or to filter, this has been simplified in Swamp XT: direct und timbre modulated signal can be balance mixed to one signal and the output of both oscillators can be balance mixed too. While the direct and filtered signal can be balanced at the amplifier stage of Swamp XT.

Swamp XT delivers a wide variety of sounds – including some really strange and weird.

  • 2 digital oscillators running at a time to be selected from:– 2 PCM wave oscillators powered by 128 different waveforms.
    – 2 additive wavetable generators to create various waves from up to 31 partials.
  • 1 resonant filter (24db Lowpass).
  • 4 ADSR-style envelope generators.
  • X-Torsion, one Spook effect, one Gator (Gater) effect.
  • 4 LFO (BPM-synced).
  • 1 dedicated Pitch LFO (BPM-synced).
  • 1 Sample & Hold (BPM-synced).
  • 1 BPM-synced Delay.
  • XY Super-modulation Pad.

no more website



Spatial Audio SPARTA v1.5.0 VST WiN MACOS LiNUX [FREE] 0 (0)

SPARTA is a collection of flexible VST audio plug-ins for spatial audio production, reproduction and visualisation, developed primarily by members of the Acoustics Lab at Aalto University, Finland.

• Download links of current and past versions can be found here.
• The suite has been formally presented in this publication, with the source code made available here (GPLv3 license).
• The SPARTA installer also includes the COMPASS suite, the HO-DirAC suite, CroPaC Binaural Decoder, and the HO-SIRR room impulse response renderer. These plug-ins employ parametric processing and are signal-dependent, aiming to go beyond conventional linear Ambisonics by extracting meaningful parameters over time and subsequently employing them to map the input to the output in a more informed manner.
• For the curious researchers and/or spatial audio developers: note that the plugins included in the SPARTA installer are all built using the open-source Spatial_Audio_Framework (SAF).

List of plug-ins included in the SPARTA installerThe SPARTA suite:
• sparta_ambiBIN – A binaural ambisonic decoder (up to 7th order) with a built-in SOFA loader and head-tracking support via OSC messages. Includes: Least-Squares (LS), spatial re-sampling (SPR), time-alignment (TA), and magnitude least-squares (Mag-LS) decoding options.
• sparta_ambiDEC – A frequency-dependent loudspeaker ambisonic decoder (up to 7th order) with user specifiable loudspeaker directions (up to 64), which may be optionally imported via JSON configuration files. Includes: All-Round (AllRAD), Energy-Preserving (EPAD), Spatial (SAD), and Mode-Matching (MMD) ambisonic decoding options. The loudspeaker signals may also be binauralised for headphone playback.
• sparta_ambiDRC – A frequency-dependent dynamic range compressor for ambisonic signals (up to 7th order).
• sparta_ambiENC – An ambisonic encoder/panner (up to 7th order), with support for up to 64 input channels; the directions for which may also be imported via JSON configuration files.
• sparta_ambiRoomSim – A shoebox room simulator based on the image-source method, supporting multiple sources and ambisonic receivers..
• sparta_array2sh – A microphone array spatial encoder (up to 7th order), with presets for several commercially available A-format and higher-order microphone arrays. The plug-in can also present objective evaluation metrics for the currently selected configuration.
• sparta_beamformer – A spherical harmonic domain beamforming plug-in with multiple beamforming strategies (up to 64 output beams).
• sparta_binauraliser – A binaural panner (up to 64 input channels) with a built-in SOFA loader and head-tracking support via OSC messages.
• sparta_decorrelator – A simple multi-channel signal decorrelator (up to 64 input channels).
• sparta_dirass – A sound-field visualiser based on re-assigning the energy of beamformers. This re-assigment is based on DoA estimates extracted from “spatially-constrained” regions, which are centred around each beamformer look-direction.
• sparta_matrixconv – A basic matrix convolver with an optional partitioned convolution mode. The user need only specify the number of inputs and load the filters via a wav file.
• sparta_multiconv – A basic multi-channel convolver with an optional partitioned convolution mode. Unlike “MatrixConv”, this plug-in does not perform any matrixing. Instead, each input channel is convolved with the respective filter; i.e. numInputs = numFilters = numOutputs.
• sparta_panner – A frequency-dependent 3-D panner using the VBAP method (up to 64 inputs and outputs).
• sparta_powermap – A sound-field visualisation plug-in based on ambisonic signals as input (up to 7th order), with PWD/MVDR/MUSIC/Min-Norm options.
• sparta_rotator – A flexible ambisonic rotator (up to 7th order) with head-tracking support via OSC messages.
• sparta_sldoa – A frequency-dependent sound-field visualiser (up to 7th order), based on depicting the direction-of-arrival (DoA) estimates derived from spatially localised active-intensity vectors. The low frequency estimates are shown with blue icons, mid-frequencies with green, and high-frequencies with red.
• sparta_spreader – An arbitrary array (e.g. HRIRs or microphone array IRs) panner with coherent and incoherent spreading options.

The COMPASS suite:
• compass_binaural – A binaural ambisonic decoder (up to 3rd order input) based on the parametric COMPASS model, with a built-in SOFA loader and head-tracking support via OSC messages.
• compass_binauralVR – Same as the compass_binaural plugin, but also supporting listener translation around the receiver position and support for multiple simultaneous listeners.
• compass_decoder – A parametrically enhanced loudspeaker ambisonic decoder (up to 3rd order input).
• compass_gravitator – A parametric sound-field focussing plug-in.
• compass_sidechain – A plug-in that manipulates the spatial properties of one Ambisonic recording based on the spatial analysis of a different recording.
• compass_spatedit – A flexible spatial editing plug-in.
• compass_tracker – A multiple target acoustic tracker which can optionally steer a beamformer towards each target.
• compass_upmixer – An Ambisonic upmixer (1-3rd order input, 2-7th order output).

The HO-DirAC suite:
• hodirac_binaural – A binaural ambisonic decoder (up to 3rd order input) based on the parametric HO-DirAC model, with a built-in SOFA loader and head-tracking support via OSC messages.
• hodirac_decoder – A parametrically enhanced loudspeaker ambisonic decoder (up to 3rd order input).
• hodirac_upmixer – An Ambisonic upmixer (1-3rd order input, 2-7th order output).

• cropac_decoder – A binaural 1st order ambisonic decoder based on the parametric CroPaC model, with a built-in SOFA loader and head-tracking support via OSC messages.
• HOSIRR – An Ambisonic room impulse response (RIR) renderer for arbitrary loudspeaker setups, based on the Higher-order Spatial Impulse Response Rendering (HO-SIRR) algorithm;





Prime Studio CHARLY 2 v1.40 VST, AAX, AU WIN.OSX [FREE] 0 (0)

Prime Studio® (powered by Acustica Audio) Charly is a summing tool based on an analogue tube device that has been modified according to our specifications. Charly refines signals with fine tube character and analog punch adding harmonic distortion.

Description from the previous version:

Charly is perfect to rhythmically enhance drum loops, to bring to life dull and boring sounds, as well as to fatten loops and mixes.

Its simplicity translates into an output gain divided between -10dB and +10dB, an on/off switch button which turns on the plugin or sets it in bypass mode, and a couple of left/right VU meters that measure the stereo input level. All the magic is done by the output gain rotary knob; it acts like a stereo enhancer and adds a slight compression and reverb. The amplification is made without distortions and artifacts.





Stone Voices Brandulator free effect plugin 0 (0)

Freeware VST Plugin Brandulator is a complex sound processor that allows you to get quite interesting combined effects – comb filters, trance gate, vocoder, wah-wah, various types of modulation (chorus, flanger, phaser, ring, etc.). The work of this plugin is based on splitting the original signal into uniform intervals, in accordance with the tempo of the musical composition, to each of which a certain type of processing can be applied.

To expand the functionality of the plug-in, there are three individual channels of sound processing, with adjustable volume and panning, which allows you to create a realistic stereo sound picture. Each channel has 16 pairs of mode / key controls called steps. It is possible to set the parameters of the steps both individually and in a group method. Also, this can be done both in manual and in automatic mode, in accordance with the required harmonic law, of which there are about three hundred different scales in the plugin’s database.


KUJASHI Soundbank for the RMI Harmonic Synthesizer by Tom Saouz 5 (2)

5 Soundbanks (40 Sounds) für den RMI Harmonic Synthesizer von Tom Saouz

Das Original (RockyMoutainsInstruments HarmonicSynthesizer) von 1974 war sehr selten. Nur 250 Stück wurden je produziert und einsame 4 Stück insgesamt in Europa verkauft.

Bekannteste User waren u.a. Jean-Michael Jarre oder Klaus Schulze, Aphex Twin……

Das RMI Harmonic VSTi ist eine gelungene  Emulation und kann durchaus einige der spezifischen Sounds des Originals wiedergeben. Es verfügt jedoch über u. a. keinen Arpeggiator, Sequencer, Portamento und ist nicht in Mono.

In den Soundbänken findest Du einige “gewaltige” Additiv-Padsounds, Vocal-artiges, einige Keyboard- und Glockenklänge, sehr gute Orgeln, einige SFX, Additive Soloklänge, Sequenzer-Stoff und so einige Retroklänge der 70er Ära.

Zu entpacken sind 5 Fxb-Bänke mit jeweils 8 Sounds (40 Sounds insgesamt).

5 Soundbanks (total amount of 40 Patches) for the RMI Harmonic Vsti by Tom Saouz

The Original was a very rare (only 4 units were sold) and special Synthesizer – a real gem in Additive Synthesis.

It was used by Jean-Michel Jarre and Klaus Schulze, for example.

The RMI Harmonic VSTi is an accurate emulation and could produce some of the original sounds (without the original sequencer).

In my soundbanks you can find huge additive pads, Vocalsounds, some Keys and Bells, many Sequencer-Food, some SFX, for sure really good organs, Additive Leads and a lot of retrosounds from the 70s.

There are 5 banks (8 sounds pro bank) with a total amount of 40 Patches.

Unbedingt vorher mal ins Sounddemo lauschen – somit, was man mit den Klängen anstellen kann. Im Demo verwendet wurden ausschließlich Klänge aus den Soundbänken (außer den Drums) und wurden eingespielt ohne Verwendung externer Effecte (außer einem Sequencer).

Have a good listen to this sounddemo – it shows, what these sounds are made for. Only sounds from the banks were used in this demo (except the drums) and played without the use of external effects (except a sequencer).


For download the banks you have to register in the forum – it´s free!


Combo Model V by Martinic[x86][x64][win][Macos][vsti][au][free] 0 (0)

Combo Model V is a combo organ modelled after a well-known combo organ from the 1960s.

  • 4-octave C-to-C keyboard.
  • Harmonic range 7 polyphonic octaves.
  • 4 footage drawbars: 16′, 8′, 4′, mixture.
  • 2 voice drawbars: Flute, Reed.
  • Vibrato unit with adjustable speed and depth.
  • Swell (volume) pedal.
  • Adjustable tuning per note.
  • Fully modelled (no samples inside).
  • Model includes oscillators, dividers, crosstalk, filters, key contacts and key click.
  • Velocity-sensitive key contact attack and release.
  • Fully automatable
  • 32 presets included.

HarmonicReverb by ChromaDSP 0 (0)


  • Dynamic Reverb that enhances the harmonic content of the signal.
  • Only the played notes of the signal are extracted and reverbated, not the noise in between.
  • The goal was not to emulate authentic room Reverb, but to create dynamic and unique sounds.
  • Useful to pronounce tone harmonics on (distored) Guitar/Bass tracks.
  • Supported sample rates: 44.1, 48, 88.2, 96 and 192 kHz.