C-C- -01 by Christopher Carmichael – KVR Challenge 0 (0)

 

Quickly, I’ll tell you (so you don’t necessarily have to read the more detailed version with good technical stuff and known issues, below, but it should help you), the C-C- -01 is a Signal Enhancer. It can:

  • EQ/Filter (7-bands).
  • Peak Follow (with RMS, Oscillators, and Noise also, and also change the Oscillators’ sound response curve going into the Oscillators Peak Followers, and change both response curves for both Peak Followed signals), and change the signal’s Attack and Decay moderately.
  • Wet-Dry.
  • Blend RMS and the Peak Follower.
  • Blend Saturation and the previous EQd, Filtered, and Peak Followed Signal.
  • Subtract the EQ and Filtering from each previous signal at each EQ band, and/or subtract the entire EQ process from before Equalization, and use “Non-EQd Makeup” controls to boost back (and beyond), in parallel, the remaining signals after the EQd signal was subtracted.
  • Oversample.
  • Saturate.
  • Use dual-bands, can split Stereo signal into Mid/Side, all things can be manipulated per channel.
  • Use Linked Controls.

Also, sorry, but some of the things in the About DOC that comes with the plug-in are slightly inaccurate, some things I don’t describe properly. Most, if not all of the corrections are listed on this page.

I’m no coding or programming genius, I just use SynthEdit and connect the wires, and do some basic things. Now for the more technical, more in-depth version (below).

Key Features/Notes/Known Issues/Problems, and some things you can do with the C-C- -01:

  • I cannot fix DAW/Host compatibility issues, that might be a SynthEdit problem. Also, Automation Parameter names may not completely show inside of some DAW/Hosts.
  • All Parameter Automations have not been tested, some have, I did this only because all controls of themselves have been tested during the testing and development phase. I cannot fix Parameter Automation problems if they arise, unless there is a setting I’ve missed in the internal working of SynthEdit, maybe I can fix that. I’ve plugged in all of the SynthEdit signal wires properly, as far as I know.
  • Has Peak Following (with a 2nd Peak Follower using Oscillators and Noise), RMS (for both Peak Followers), EQ/Filters (with a added subtractive process that subtracts the EQ’d signal from it’s predecessor, and allows you to blend back in the remaining signal, plus add a boost of that signal, or just use the subtractors on the whole EQ process, and then use the LMeqs and RSeqs sliders to blend back that remaining signal from before the entire EQ process, or a combination of the two sets of blend-back sliders for creative effects. I call this process “Non-EQd Makeup” on the plug-in GUI, above those blend-back slider controls), and Saturation.
  • Peak Follower 1 (called Peak Follower in the plug-in) operates on the Main Input Signal, after EQ/Filters. Peak Follower2 also operates on the Main Input Signal, after EQ/Filters, using the Oscillators/Noise. Both Peak Followers modulate (I think that’s the term) the volume control of separate sets of VCAs, one after the other (the 1st Peak Follower’s VCAs to the 2nd one’s VCAs), for each Peak Following process.
  • Has Left/Right and Mid/Side Input Signal Selection.
  • Has linked controls (internally, not on screen, also the Oscillators section has no linked controls), as well as fully independent control of both signal halves throughout most of the plug-in. Use the Left/Mid set of controls when using linked controls.
  • Has volume response curve options for both halves of the signal (see additional notes below for more about this).
  • 7-band EQ: 6 bands of Biquad modules, band 7 is a Band Shelf Mid Range Boost/Cut. The EQ processing order is: EQ1 to EQ7, consecutively.
  • Wet/Dry mix for the entire FX process, as well as a Saturation blend and an RMS to Peak Follower blend per Peak Follower.
  • Has Oversampling up to 32x, and FIR type.
  • Has Channel On/Offs to isolate your signal.
  • Use the Input Trim and Drive Controls to find the sweet spot on each of the 3 Saturators, and make up gain lost or boosted using the Effects Makeup Gain, so you can compare the before and after of the whole FX process. Drive your Sides signal into Saturator 1 at 30% Wet while pushing the Mids into Saturator 3 at 70% Wet for smoother, more subtle distortion/saturation sounds (Hypothetically speaking. each Saturator is different, and may still have a harsher edge to it, also depending on your setting, but this process helps to smooth that out a bit).
  • (Also hypothetical, depending on your sound’s frequency range) Use a Notch Filter to cut an area, then boost back its’ remaining predecessor signal to get rid of some of those “nasal-y” artifacts, careful though, too much can almost ruin your sound. I think some phase shifting can occur, but I have not examined that. Creative effects can be found by randomly moving and setting the Non-EQd Makeup sliders before/while EQing. In one instance, I tried cutting a large amount (-60 db) using a Peak EQ Type with an average to moderate Q setting (I think the Q was somewhere in the range of .2 to 10), then boosting the Non-EQd Makeup in moderate to large amounts, and the effect was good.
  • Be careful when using the Oscillator Monitor Function, the volume may be intensely loud. Be sure to set your volumes low before you turn on the Oscillator Monitor. It is there to let you set a balance, if you want, but you can really push the volume into the Peak Followers if you want, but you probably don’t want to monitor that louder sound, it’s very distorted, and Oscillator waves at low, mid-range, and high frequencies might damage your ears (maybe all of them can actually, I actually don’t know, and I’m no expert). The real effect was designed for the Peak Follower, so no Oscillator sounds are actually heard when using it for it’s intended purpose, but you can hear the effect on the audio, it subtly equalizes and can boost clarity in your signal. Try a Sine at 1500 Hz on one channel and some Pink Noise on the other and you will hear for yourself. Try the Decay at max (about 5 o’clock) for more body. At the shortest Attack and Decay settings, transients can be more audible with a greater clarity of energy, but not drastically, depending on the setting. At the longest settings, smoother, bigger sounds are achieved. Add RMS and change the Rate Control to hear the difference, and blend between the Peak Follower before the RMS using the RMS Blend control for a natural balance. It is subtle. Use White Noise and Pink Noise together in a Mid/Side configuration to have the Peak Follower put Pink Noise on just the Sides signal, and White Noise on the Mids, and you can balance the volume going into the Peak Follower (it is just subtle to hear it), but when using Oscillator waves (Sine, Saw, etc.) near or at the same frequency and volume (in Mid/Side mode) you may notice more of a Left or Right balance to your signal, I believe since the Oscillators are Mono, not Stereo. I included one Oscillator for each signal half. So, Oscillator wave types and/or frequencies far enough away from each other should give a Mid/Side signal a chance of being encoded/decoded by the process, which means for more fun in your Peak Following. The White and Pink Noise seems to always work in Stereo or Mid/Side, though.
  • The Peak Meters may be slightly inaccurate, they show the level below clipping, while it may be that the signal is just clipping a bit. Sorry. As far as I’ve seen it’s only on very quick, loud peaks that it won’t show, otherwise it seems fairly accurate (compared to my DAWs meters, it is just a little below), but I’m no expert. I’m not quite sure how to fix this.
  • The Main Panel’s bottom left features a set of VCA Response Curve choices (I forgot to label them, sorry, you’ll see the words, Decibel when you load the plug-in), they apply only to the Main Signal’s 1st Peak Follower (called Peak Follower on the plug-in GUI, it’s the one that doesn’t use Oscillators). All of the Standard Volume knobs throughout the plug-in have the VCA Response set to the Decibel Curve. I couldn’t decide if I should change that, and I also didn’t have room to give another set of options for you to choose that. I think it’s best if you all can choose it, so I plan to add it later, in a newer version someday, with more Oscillators also.
  • Currently, there’s no internal preset browser. I have not tested whether the Save as .VSTPRESET option in a DAW/Host works. I believe it should. I have experienced issues, in a plug-in created using an older version of SynthEdit, where a saved DAW/Host version of a .VSTPRESET would not be recalled in a project, for some reason, I do not know the reason why though. I don’t know if that issue is present here, or if it’s even a SynthEdit problem at all, it could be that my DAW/Host version is older.

Made with SynthEdit, using only available modules and settings, not coded by myself at all.

https://www.kvraudio.com/product/c-c—01-by-christopher-carmichael

NB01 – distortion/sustainer by Noizebox – KVR Challenge 0 (0)

NB01 – distortion/sustainer is the first plugin from Noizebox Industries. Made for KVR DC21.

Inspired by a circuit from an ancient guitar pedal that was originally intended as a soft-distortion-sustainer for guitars. Giving that singing sustain without a lot of harsh distortion. This is a modern take on the same circuit, not a straight up clone, more of a work-alike inspired by the original circuit. Though a fair amount of work has gone into modelling the peculiar anomalies of an overdriven, asymmetrically clipping, amplifier circuit with a FET-based feedback loop that works like a crude compressor, prone to overcompensating.

NB01 adds control over the amount of compression applied and the response time. It its fastest setting it is not really a compressor as it starts altering the waveform of the incoming sound. It also add tone controls for more versatility in shaping the sound. The tone controls are a mix of pre and post filtering that makes them interact with the overdriven amplifier circuit in interesting ways.

The signal chain is processed with 4x times oversampling with high quality elliptical downsampling filters to limit aliasing and accurate modelling. Real time parameter smoothing for glitch-free operation. Written in native C++ for performance and small footprint. Hardware accelerated, vector based UI.

Use it as overdrive before a guitar amp plugin for a sweet, compressed and singing tone. Preferably with a bit of midrange boost to cut through. It’s is also perfect for destroying drum loops. Either by rolling off the bass and making the compressor slam the transients.

Or by cranking up the low end for really making the compressor duck like crazy on the kicks, by setting the response time to moderately fast, you can tweak the gain knob to find a sweetspot where the bass triggers the compression in just the right way.

Or try it on any other material, lofi vocals, adding grime to basslines or any other creative ways of destroying sounds.

Controls:

  • Gain: Sets the gain of the circuit, higher values produce more distortion.
  • Compression amount: Sets the amount of compression applied. There’s a lot of range here. At extreme settings the compression will be negative, i.e. a 3 dB volume increase will result in more than 3 dB gain reduction. This can cause a bubbling/pumping/grinding artefacts at some combinations of high reaction speed and high compression when the circuit switches back and forth between overcompensation. This is not a bug, it’s a feature and lot’s of weird distortions can be discovered here.
  • Compression Speed: Sets the reaction time of the compressor feedback, higher values create more distortion as the compressor starts to chew on the waveform rather that the envelope of the sound.
  • Stereo: This switches between Fully independent stereo processing, stereo processing with linked compressors and mono processing.
  • Tonelomidhigh: Tone controls are fairly straight forward. All controls at 12 o clock means a reasonably flat response. Tone controls are also a combination of pre and post clipping, which creates more interesting textures.
  • Scope: Just for amusement really. but it’s fun to watch.
  • Master level: Sets the output volume for balancing the mix.

https://www.kvraudio.com/product/nb01—distortion-sustainer-by-noizebox-industries

More by Mod Sound – KVR Challenge 0 (0)

More by Mod Sound is a Virtual Effect Audio Plugin for macOS and Windows. It functions as an Audio Units Plugin and a VST3 Plugin.

More – the one-knob distortion plugin with too many knobs.

More is a collection of wave digital filter-modeled distortion circuits, taken from the world of guitar, but modified for general use. Various tube amplifier gain stages are included, as well as a transistor fuzz pedal and a diode distortion circuit.

Just turn the big knob to get more.

Features:

  • 5 distortion circuit modes.
  • Automatically gain-compensated distortion knob.
  • Adjustable lowpass and highpass filtering before and after distortion processing.
  • Dry/wet and level controls to keep things reasonable.
  • Electrifying audio visualizer.

https://www.kvraudio.com/product/more-by-mod-sound

 

SK100 by SNFK Music 0 (0)

SK100 is a dual, stereo, powerhouse of a compressor. It boasts two clean compressors for fixing and gluing a buss together. Features include:

  • Comp1 – Harder compressor that uses peaking algorithms to instantly detect gain changes. Works well on many instruments, especially drums. You can view the equation for the gain computer here.
  • Comp2 – Softer gluing compressor for more transparent corrections. This compressor’s gain computer is a bit complicated under the hood. It is still easy to use on the surface, but there’s a lot of magic happening inside.
  • VU Meter – Shows the gain different from the input and output. You can view the gain differences for Comp1, Comp2, or both.

SK100 was written in C++ and is highly optimized for CPU usage, meaning don’t need to worry about too many instances overloading your computer.

Homepage

DirtyPumper by SNFK Music 0 (0)

DirtyPumper by SNFK Music is a Virtual Effect Audio Plugin for macOS and Windows. It functions as a VST3 Plugin.

DirtyPumper is an extreme saturator that punishes a mix. It was designed with drum processing in mind, but it can easily saturate anything you’d like. Features:

Dirt: Shapes the sound and pushes it to its limits – warps harmonics and stability.
Drive: Increases the input gain and other internal parameters.
Lowpass: Applies a lowpass filter to the input signal – helps emulate warmer sounds.
Pos / Neg knobs: Affects the positive and negative amplitudes’.

DirtyPumper

DirtyPumper

DirtyPumperBinaryMac

Voxengo MSED 3.5 Win/Mac (Free) 0 (0)

MSED is a professional audio encoder-decoder AAX, AudioUnit and VST plugin for mid-side processing which is able to encode (split) the incoming stereo signal into two components: mid-side pair, and vice versa: decode mid-side signal pair into stereo signal.

MSED is also able to work in the “inline” mode with the ability to adjust mid and side channels’ gain and panning without the need of using two plugin instances in sequence.
MSED can be used to flip the phase of the mid and side channels by 180 degrees, and swap the stereo channels, and to extract the mid or side channel.
MSED features the “plasma” vector scope, stereo correlation and balance meters which make it easier to monitor the stereo information present in the audio signal.

Faetures:
Mid-side encoder and decoder
Inline mode
“Plasma” vector scope
Stereo correlation and balance meters
Input channel swapping
180-degree phase flipping
Mid-side panning
Preset manager
Undo/redo history
A/B comparisons
Contextual hint messages
All sample rates support
Zero processing latency
User interface color schemes
Resizable user interface
Retina and HighDPI support

Compatibility
This audio plugin can be loaded into any audio host application that conforms to the AudioUnit or VST plugin specification. Plugins with AAX version available can be loaded in ProTools 12+.

This plugin is compatible with Windows (32- and 64-bit Windows XP, Vista, 7, 8, 10 and later versions) and macOS (10.7 and later versions, 64-bit Intel processor-based) computers (2.5 GHz dual-core or faster processor with at least 4 GB of system RAM, SSE4.2 instructions support required, e.g. any Intel Core i-, AMD Bulldozer- or Zen-based processor). A separate binary distribution file is available for each target computer platform and audio plugin specification.

Compatible Windows and macOS plugin software: Cubase, Logic Pro, ProTools, Ableton Live, Reaper, Presonus Studio One, FL Studio, Cakewalk, Nuendo, WaveLab, GarageBand, Vegas, SoundForge, Audition, Samplitude, Digital Performer, Mixcraft, Bitwig Studio, Edius, others.

If you cannot get plugin to work on macOS High Sierra/Mojave, you have to logout from the system and login again, it’s a known issue not caused by plugin’s own bug.

https://www.voxengo.com/product/msed/

VoxengoMSED.35

 

Yumbu 2 by Fanan Team 0 (0)

Yumbu 2 is wav / mp3 slot driven drum sampler.

It brings up lightning speed drum-kits loading and fast one stage control, fitted for live usage. Now, with better control, both mp3 and WAV. format support, faster workflow and only 0.5 sec. loading times for new core kit, Yumbu 2 is one of the quickest drum samplers in the market.

Yumbu 2 uses 10 (.wav, mp3) file sample slots to build 10 drum components drum-kits. According to this approach, every slot can be anything, from kicks to snares or cymbals or you name it. Each slot is triggered by its own unique MIDI note which noted on its slot button. For instance, slot 48 is triggered by note number 48 in the MIDI keyboard (c2). The samples menu is divided into 14 categories, including a wide range of drum-kit components types. Each type button (kicks, snares, claps, etc.) is directing to it’s own sample library folder which located at “C:UsersyournameDocumentsFananteamYumbuUSER”. Each sample slot has also a room for user’s imported samples which can be added manually to the “user” folder. Yumbu 2 comes with 30 full drum-kits to start with.

 

Yumbu 2 has a built-in mixer that allows you to tweak any sample separately. You can use the EQ, change the pitch, add a random pitch manipulation to every sample, pan and you can use our pitch based round robin effect which has a wide control ability on the final sound. The mixer is also armed with 3 master effects (compressor, reverb, delay) with a brand new unique effect called “F.R” which allows full scale frequency control over the wet signal. You can use the effect by sending a fx amount from the “master fx” knob on every channel or you can override the per cell sending and just send them directly to the master effect.

Yumbu 2 loads drumkits extremely fast, only 0.5 sec for full loading. It can set “sample start and “sample end” points with MIDI assignable knobs and it also allows you to tweak the active keyboard’s octaves starting points. Yumbu 2 uses 24 presets drumkit banks. Each preset represents a full drumkit containing all the components and settings.

Yumbu 2 is armed with brand new morphing system which can blend any 2 drum elements together (which can create tons of new fresh drum sounds). The morph system can also play with the blended element’s pitch and increase the invention of new drum sounds like never before.

Each channel in Yumbu 2 is armed with dedicated modulation effects which allow adding beautiful nuances and textures to each drum element separately. There is a yowling phaser effect, a delay and the new Zelda filter which can completely change the audio materials native character and morph it into a new interesting sound.

  • 10 drum sample slots per kit.
  • 14 drum element banks with full 30 drum-kits that adjusted to wide range of pop and EDM genres.
  • Morphing system for blending any 2 drum elements together.
  • Automation file manager.
  • 4 additional WAV. pages in the element menu for user’s WAV. files.
  • MIDI assignable startend points manager.
  • Master effects.
  • Graphical MIDI keyboard with assignable keyboard starting points.
  • Full virtual mixer with gain knobs, master effect send knobs, pitch knobs, random pitch manager knobs, round robin and pan knobs, master compressor, delay and reverb effects armed with a unique F.R. feature.
  • MIDI route options (internal or sent to the DAW through MIDI channels).
  • Scalable and customizable GUI.
  • Dedicated modulation effects including phaser, delay and Zelda filter.

https://www.fananteampro.com/

Yumbu2(64)

Yumbu2

BAT-S12 by beatassist.eu 0 (0)

BAT-S12 is a drum machine for music production!

This VST has 12 slots that load .wav and .aif files!
Each slot counts with:

– body controls
– start and end adjustment knobs
– attack and release
– pitch station
– stereo delay
– filter
– LFO
– reverb
– pan
– gain
– mute

FREE PRODUCT by beatassist.eu!

https://www.beatassist.eu/bats12.htm

BAT-S12

 

LV-60 by ViatorDSP 0 (0)

LV-60 is an analog graphic equalizer.

  • 10 filter bands with 12 dB of negative and positive gain.
  • Low-shelf, high-shelf and 8 peak notches with two having the option to be shelves or bell shapes by toggling the bell buttons below the filters.
  • Analog-inspired saturation circuit. When the drive is set to 0, the drive is bypassed, any values higher than 0 engage the saturation circuit.
  • Proportional Q controlled by the gain of each filter. Gain values above 0 gradually thin the Q value. The negative end of the gain range has a much thinner Q than the positive end, so it’s great for cutting unwanted frequencies.
  • Trim knob to control the overall volume of the plugin.
  • Fully DAW-compatible automation parameters for each control.
  • Toggle button to turn off shadows. This helps under-powered laptops that lag when using the user interface.

ViatorDSP LV50A free equalizer effect plugin (VST3/AU) 0 (0)

ViatorDSP has announced the release of a free equalizer plugin that combines the sound and curves of two different hardware EQ’s that have defined music studios across the decades.

This EQ is inspired by real EQ’s, but it definitely has its own flavor. It sounds great on anything, but I think it’s great on the master bus, especially since the high and low filters are inspired by a famous mastering hardware EQ.

LV50A features

  • Oversampling of 8x when oversampling is turned on from the top-right dropdown menu. This makes a huge difference on the top end frequencies.
  • 4 EQ bands with proportional Q and 12 dB of boost and attenuation.
  • When the gain of a band is set to 0 dB, the filter circuit disables, which saves loads of CPU if you aren’t using the band anyway.
  • Saturation algorithm on the output, the EQ pushes into it. When the drive is set to 0 dB, the circuit disables to save on CPU.
  • The low and high bands can be a shelf or bell depending on the state of the button under each band.
  • Reset button to set all band’s gains to 0 dB.
  • High and low pass filters to filter out the very top and bottom frequencies that aren’t super useful. Toggle the filters button under the drive. These filters really make a huge difference when oversampling is on.
  • Phase inversion button to flip the phase of the entire circuit. This is useful for parallel processing.
  • Trim gain to boost or attenuate the volume of the entire plugin.

ViatorDSP