Vastaus Is A FREE High-Frequency Enhancer Plugin By Wavegrove 0 (0)

Vastaus lives on instrument channels, buses and it is known to have been spotted on the master channel too. Feel free to use and abuse it. Try to add an EQ before Vastaus and push the highs way overboard and how Vastaus reacts.

It is at it’s most neutral at Input Gain and Tame at 0, at which time it brings down and blocks overly harsh high frequencies present in vocal esses, smooths cymbals, guitars and pretty much anything you throw at it.

Increasing Tame brings enhances that effect, but also brings in more options with the React switch, as well as with the Bias setting. React is a mode, where Tame starts to let through some transients in a really interesting way, bringing out more detail and clarity, but still smoothing the sound. With Bias, you can further control the sound by limiting the effect to either the positive or negative side of the audio samples, generating harmonics in the process. I have heard this referred to as silky, and apparently some well-known hardware unit makers use a process similar to this.

Lastly there is Gain. With the Input Gain, you control the overall signal boost you get going into the thing, while the Output Gain works as a pad, with 100% level adding no additional volume. Boosting the input gain can bring additional high end to the signal after taming it, which is especially useful with instruments such as the electric guitar. In conjunction with the use of the Bias knob, Vastaus can even act as a leveling tool, which also boosts and extends the high end frequencies far above where they ended in the original signal.

Use the Wet knob to blend the changed signal with the original in whatever way you want.

Patreon

 

FourHead by Fugue State Audio 0 (0)

FourHead is an experimental granulator effect, despite not really being a delay or a granulator, though it lives in that realm.
It is based on an audio buffer which constantly records the input in chunks. This buffer is then read by four “play heads” which play it back as looped segments.
The length of the chunk to be played back is set independently from the length of the recorded buffer, and the pitch and start offset for each “head” can be modulated (the playback on 3 of the 4 heads can also be delayed), creating odd retriggering arpeggiations and granular-style swarms of sound.
The output can also be fed back to the record buffer for endless noisy fun.

GSat+ by TBProAudio 0 (0)

GSat+ is an exclusive saturation plug-in featuring an incredible saturation algorithm, VU meters, clip protection and over sampling.

Features:

  • Saturation with three different “tube-based” character modes.
  • Clip protection.
  • VU meters.
  • Signal monitoring.
  • Over sampling.
  • Plug-in bypass.
  • Preset management.
  • Large and easy to use freely-scalable GUI.
  • 64-bit internal processing.
  • Very efficient CPU usage design.
  • Free.

GSat+ by TBProAudio is a Virtual Effect Audio Plugin for macOS and Windows. It functions as a VST Plugin, an Audio Units Plugin, a VST3 Plugin and an AAX Plugin.

https://www.tbproaudio.de/products/gsatplus

 

CVoice1 by SNFK Music 0 (0)

CVoice1 is a simple pitch modulation plugin that allows you to create vibrato and unison detune.

Features / Parameters:

  • Detune: An input signal is modulated by a sine LFO, creating a vibrato effect.
  • Stereo Enhancement: Provides differences in the left and right channel pitches.
  • Voices: The main element of the plugin – you can stack signals together to create unique detune and unison effects.
  • Saturation: Each voice can be saturated to add extra harmonics.

patreon

AMP Soft Clipper, EQ and Stereo Shaping Effect by ProduceRNB 0 (0)

AMP is our new effect plugin designed specifically as a tool to quickly make drum sounds punchier, more present and more demanding in a mix. AMP is also a great all-around tool for individual instrument sounds when it comes to making them sound louder and more interesting without over processing or clipping.:

  • AMP brings you a highly sensitive EQ, a near transparent Limiter with Soft Clip, Saturation and Stereo Control.
  • Easily make drums, 808’s and other sounds louder and more present in your mix without over processing.
  • Quick, point and click EQ with unlimited bands, Easy to read Analyzers and straight forward controls.
  • Stereo shape any sound. Either make things wide or even mono.
  • Saturation is also conveniently placed into this plugin for those who would like to add color.

https://www.producernb.com/amp/

Acon Digital Multiply Free 1.3.1 (Win/Mac) 0 (0)

Acon Digital Multiply is a free and versatile chorus effect with a unique twist. Each simulated voice is processed with a phase randomizing filter so that unpleasant comb filter effects are avoided. The effect can be used to simulate the effect of several performers playing the same tones simultaneously, to widen the spatial image or to create special effects for sound design. Multiply can simulate up to 6 additional voices and both the pitch and the loudness of the voices can be modulated. There is also an integrated equalizer consisting of low cut, low shelf, high shelf and high cut filters that can be applied to the effect signal. An integrated pre-delay section makes it possible to create modulated and diffuse echo effects.

Platforms and Plug-in Formats
Available as VST or AAX plug-ins on PC (Windows)
Available as VST, AAX or AU plug-ins on Apple Macintosh (OS X)
Native 32 bit or 64 bit versions of all plug-ins are available
Supports sampling rates up to 96 kHz
Mono and stereo (true stereo processing)

Acon Digital Multiply
Chorus effect with up to six separate voices
Randomized phase filters in order to avoid comb filtering effects while keeping delay times short
Amplitude modulation
Frequency modulation
Adjustable pre-delay
Integrated equalizer for the effect signal
Graphical visualization of equalizer frequency response
Undo and redo parameter changes
A/B comparisons
Preset manager
Save, load and categorize user presets

Requirements:
PC Version (Windows)
Windows 10 / 8 / 7
Intel Core i3 or AMD multi-core processor (Intel Core i5 or faster recommended)
1366 x 768 display resolution (1920 x 1080 or higher recommended)
1 GB RAM (4 GB or more recommended)
1 GB free HD space
A host application that is compatible with (32 bit or 64 bit) VST , VST3 or AAX (Pro Tools 10.3.5 or higher)
Macintosh Version (macOS)
macOS / OS X 10.8 or later
1 GB RAM (4 GB or more recommended)
1 GB free HD space
A host application that is compatible with (64 bit) AU, VST, VST3 or AAX (Pro Tools 11 or higher)

https://acondigital.com/products/multiply/

 

Grain Strain by Full Bucket Music 0 (0)

Grain Strain is a software effect plug-in for Microsoft Windows (VST) and Apple macOS (VST/AU). It is written in native C++ code for high performance and low CPU consumption.

Main features:

  • Flexible grain looping with Sync-to-Host options.
  • Envelopes for both grains and loop iterations (frames).
  • “Grain Vocoder”:
    Grain frequency control via MIDI (up to eight voices).
  • Supports MTS-ESP by ODDSound dynamic micro-tuning.
  • MIDI Learn – all parameters can be controlled by MIDI CC.
  • Plug-in supports Windows and macOS (32-bit and 64-bit).

https://www.fullbucket.de/music/grainstrain.html

Olitanh by John Crosby Acoustics 0 (0)

Olitanh – Vintage Vibe Compressor.

Distortion coupled with compressor brings interdependent wave-shaping and envelope-shaping. Controlled adding of harmonics. Level boosting and stereo enhancing.

Good for “warming up” bass instruments, guitars and vocals, or for “gluing” stereo mixes and groups.

List of parameters:

  • Drive, 0-40 db of gain to Tanh curve waveshaper.
  • Power, .25-4 tilts distortion curve from soft to hard.
  • Threshold, -18-0 db sensitivity of the compressor from low to off.
  • VU, 0-1000 peak detection response from modern to vintage.
  • Attack, 0-1000 speed of gain reduction from fast to slow.
  • Gap, 0-9 db offset between gain reduction and gain recovery.
  • Release, 0-1000 speed of gain recovery from fast to slow.
  • Knee, .25-4 response of the compressor from soft to hard.
  • Link, 0-100 % linking of the compressor’s LRMS channels.
  • Para, 0-100 % mix of the compressor from off to full.
  • Filter, 0-100 % Low Pass filtering from dark to off.
  • Mix, 0-200 % from Dry to Wet and to Solo Effect.
  • 1/8, switch between none or 8 times oversampled processing.

Principle of operation

From Left-Right stereo signal Mid and Side signals are also extracted, then each of the four channels passes through 8x Upsampler, Gain Reduction Unit, Tanh waveshaper, Level Detection Unit, Filter, Downsampler and than all four channels are mixed to Left and Right output.

Set the desired amount of peak limiting, harmonic generation or distortion (Drive). Change type of the distortion (Power). Control the distortion of loud notes (Threshold). Control the responsiveness of the compressor (Attack, Release, VU, Gap, Knee and Para). Enhance stereo image (Link). Darken the distorted part of the signal (Filter). Move Mix knob towards 0% in order to lessen the effect, to bring back some original dynamics or just to compare with the input signal. Move Mix knob to 150% in order to strengthen the effect and ease settings of the parameters. Mix 200% can be useful in parallel chains of processors, but in most cases Mix should be at 100%.

The story behind

Olitanh was made using iPlug2 C++ framework, and it evolved from Oli Larkin’s Oversampling Example. At first, it was just an exercise of adapting it from Mono to multichannel LRMS Stereo, but as I started to like its softness and was using it more and more in my daily productions, it deserved an upgrade. Power knob to bend the soft knee of Tanh curve. Filter knob to tame the highest harmonics and further decrease aliasing. The Compressor story. When I was excited about how versatile Olitanh became, it occurred to me that this would be just the right type of waveshaper to answer the common question: “Should I plug distortion after compressor or before?” As both answers have its own merits and its own flaws, the best of both worlds brings Olitanh – feedback compressor – where Compressor’s Level Detection Unit monitors Distortion’s output, but Compressor’s Gain Reduction Unit reduces Distortion’s input. Interdependent play of wave-shaping and envelope-shaping.

https://www.kvraudio.com/product/olitanh-by-john-crosby-acoustics

C-C- -01 by Christopher Carmichael – KVR Challenge 0 (0)

 

Quickly, I’ll tell you (so you don’t necessarily have to read the more detailed version with good technical stuff and known issues, below, but it should help you), the C-C- -01 is a Signal Enhancer. It can:

  • EQ/Filter (7-bands).
  • Peak Follow (with RMS, Oscillators, and Noise also, and also change the Oscillators’ sound response curve going into the Oscillators Peak Followers, and change both response curves for both Peak Followed signals), and change the signal’s Attack and Decay moderately.
  • Wet-Dry.
  • Blend RMS and the Peak Follower.
  • Blend Saturation and the previous EQd, Filtered, and Peak Followed Signal.
  • Subtract the EQ and Filtering from each previous signal at each EQ band, and/or subtract the entire EQ process from before Equalization, and use “Non-EQd Makeup” controls to boost back (and beyond), in parallel, the remaining signals after the EQd signal was subtracted.
  • Oversample.
  • Saturate.
  • Use dual-bands, can split Stereo signal into Mid/Side, all things can be manipulated per channel.
  • Use Linked Controls.

Also, sorry, but some of the things in the About DOC that comes with the plug-in are slightly inaccurate, some things I don’t describe properly. Most, if not all of the corrections are listed on this page.

I’m no coding or programming genius, I just use SynthEdit and connect the wires, and do some basic things. Now for the more technical, more in-depth version (below).

Key Features/Notes/Known Issues/Problems, and some things you can do with the C-C- -01:

  • I cannot fix DAW/Host compatibility issues, that might be a SynthEdit problem. Also, Automation Parameter names may not completely show inside of some DAW/Hosts.
  • All Parameter Automations have not been tested, some have, I did this only because all controls of themselves have been tested during the testing and development phase. I cannot fix Parameter Automation problems if they arise, unless there is a setting I’ve missed in the internal working of SynthEdit, maybe I can fix that. I’ve plugged in all of the SynthEdit signal wires properly, as far as I know.
  • Has Peak Following (with a 2nd Peak Follower using Oscillators and Noise), RMS (for both Peak Followers), EQ/Filters (with a added subtractive process that subtracts the EQ’d signal from it’s predecessor, and allows you to blend back in the remaining signal, plus add a boost of that signal, or just use the subtractors on the whole EQ process, and then use the LMeqs and RSeqs sliders to blend back that remaining signal from before the entire EQ process, or a combination of the two sets of blend-back sliders for creative effects. I call this process “Non-EQd Makeup” on the plug-in GUI, above those blend-back slider controls), and Saturation.
  • Peak Follower 1 (called Peak Follower in the plug-in) operates on the Main Input Signal, after EQ/Filters. Peak Follower2 also operates on the Main Input Signal, after EQ/Filters, using the Oscillators/Noise. Both Peak Followers modulate (I think that’s the term) the volume control of separate sets of VCAs, one after the other (the 1st Peak Follower’s VCAs to the 2nd one’s VCAs), for each Peak Following process.
  • Has Left/Right and Mid/Side Input Signal Selection.
  • Has linked controls (internally, not on screen, also the Oscillators section has no linked controls), as well as fully independent control of both signal halves throughout most of the plug-in. Use the Left/Mid set of controls when using linked controls.
  • Has volume response curve options for both halves of the signal (see additional notes below for more about this).
  • 7-band EQ: 6 bands of Biquad modules, band 7 is a Band Shelf Mid Range Boost/Cut. The EQ processing order is: EQ1 to EQ7, consecutively.
  • Wet/Dry mix for the entire FX process, as well as a Saturation blend and an RMS to Peak Follower blend per Peak Follower.
  • Has Oversampling up to 32x, and FIR type.
  • Has Channel On/Offs to isolate your signal.
  • Use the Input Trim and Drive Controls to find the sweet spot on each of the 3 Saturators, and make up gain lost or boosted using the Effects Makeup Gain, so you can compare the before and after of the whole FX process. Drive your Sides signal into Saturator 1 at 30% Wet while pushing the Mids into Saturator 3 at 70% Wet for smoother, more subtle distortion/saturation sounds (Hypothetically speaking. each Saturator is different, and may still have a harsher edge to it, also depending on your setting, but this process helps to smooth that out a bit).
  • (Also hypothetical, depending on your sound’s frequency range) Use a Notch Filter to cut an area, then boost back its’ remaining predecessor signal to get rid of some of those “nasal-y” artifacts, careful though, too much can almost ruin your sound. I think some phase shifting can occur, but I have not examined that. Creative effects can be found by randomly moving and setting the Non-EQd Makeup sliders before/while EQing. In one instance, I tried cutting a large amount (-60 db) using a Peak EQ Type with an average to moderate Q setting (I think the Q was somewhere in the range of .2 to 10), then boosting the Non-EQd Makeup in moderate to large amounts, and the effect was good.
  • Be careful when using the Oscillator Monitor Function, the volume may be intensely loud. Be sure to set your volumes low before you turn on the Oscillator Monitor. It is there to let you set a balance, if you want, but you can really push the volume into the Peak Followers if you want, but you probably don’t want to monitor that louder sound, it’s very distorted, and Oscillator waves at low, mid-range, and high frequencies might damage your ears (maybe all of them can actually, I actually don’t know, and I’m no expert). The real effect was designed for the Peak Follower, so no Oscillator sounds are actually heard when using it for it’s intended purpose, but you can hear the effect on the audio, it subtly equalizes and can boost clarity in your signal. Try a Sine at 1500 Hz on one channel and some Pink Noise on the other and you will hear for yourself. Try the Decay at max (about 5 o’clock) for more body. At the shortest Attack and Decay settings, transients can be more audible with a greater clarity of energy, but not drastically, depending on the setting. At the longest settings, smoother, bigger sounds are achieved. Add RMS and change the Rate Control to hear the difference, and blend between the Peak Follower before the RMS using the RMS Blend control for a natural balance. It is subtle. Use White Noise and Pink Noise together in a Mid/Side configuration to have the Peak Follower put Pink Noise on just the Sides signal, and White Noise on the Mids, and you can balance the volume going into the Peak Follower (it is just subtle to hear it), but when using Oscillator waves (Sine, Saw, etc.) near or at the same frequency and volume (in Mid/Side mode) you may notice more of a Left or Right balance to your signal, I believe since the Oscillators are Mono, not Stereo. I included one Oscillator for each signal half. So, Oscillator wave types and/or frequencies far enough away from each other should give a Mid/Side signal a chance of being encoded/decoded by the process, which means for more fun in your Peak Following. The White and Pink Noise seems to always work in Stereo or Mid/Side, though.
  • The Peak Meters may be slightly inaccurate, they show the level below clipping, while it may be that the signal is just clipping a bit. Sorry. As far as I’ve seen it’s only on very quick, loud peaks that it won’t show, otherwise it seems fairly accurate (compared to my DAWs meters, it is just a little below), but I’m no expert. I’m not quite sure how to fix this.
  • The Main Panel’s bottom left features a set of VCA Response Curve choices (I forgot to label them, sorry, you’ll see the words, Decibel when you load the plug-in), they apply only to the Main Signal’s 1st Peak Follower (called Peak Follower on the plug-in GUI, it’s the one that doesn’t use Oscillators). All of the Standard Volume knobs throughout the plug-in have the VCA Response set to the Decibel Curve. I couldn’t decide if I should change that, and I also didn’t have room to give another set of options for you to choose that. I think it’s best if you all can choose it, so I plan to add it later, in a newer version someday, with more Oscillators also.
  • Currently, there’s no internal preset browser. I have not tested whether the Save as .VSTPRESET option in a DAW/Host works. I believe it should. I have experienced issues, in a plug-in created using an older version of SynthEdit, where a saved DAW/Host version of a .VSTPRESET would not be recalled in a project, for some reason, I do not know the reason why though. I don’t know if that issue is present here, or if it’s even a SynthEdit problem at all, it could be that my DAW/Host version is older.

Made with SynthEdit, using only available modules and settings, not coded by myself at all.

https://www.kvraudio.com/product/c-c—01-by-christopher-carmichael

More by Mod Sound – KVR Challenge 0 (0)

More by Mod Sound is a Virtual Effect Audio Plugin for macOS and Windows. It functions as an Audio Units Plugin and a VST3 Plugin.

More – the one-knob distortion plugin with too many knobs.

More is a collection of wave digital filter-modeled distortion circuits, taken from the world of guitar, but modified for general use. Various tube amplifier gain stages are included, as well as a transistor fuzz pedal and a diode distortion circuit.

Just turn the big knob to get more.

Features:

  • 5 distortion circuit modes.
  • Automatically gain-compensated distortion knob.
  • Adjustable lowpass and highpass filtering before and after distortion processing.
  • Dry/wet and level controls to keep things reasonable.
  • Electrifying audio visualizer.

https://www.kvraudio.com/product/more-by-mod-sound