FSUMpeg by Cybergrunge.net 0 (0)

fsumpeg

FSUMpeg is a real-time Lossy compression plugin that emulates low quality audio codecs, poor quality noise reduction algorithms, glitched/broken audio transmission etc.

It is inspired by the strange artifacts and responsiveness of extremely compressed audio codecs. Similar to uploading a video to youtube, downloading it then reuploading, over and over until the quality gets reduced to a glitchy blur. The core of FSUMpeg is ELENA’s spectral modules, which are used to break down incoming signal into a spectrogram, to which various filters are applied. FSUMmpeg features two peak-following or static ring modulators – one pre-FFT and one post-FFT, a bitcrusher and custom waveshaping to achieve extremely lofi bizarre sounds. It has useful bass enhancement knobs and comes in a mono or stereo version.

https://cybergrunge.net/resources/vst/vst.html

FSUmpeg

SPKR-v1.dll by Cybergrunge.net 0 (0)

spkrv1

SPKR-v1.dll is 32-bit windows ONLY Broken Speaker FX / distortion plugin. Designed to emulate blown speakers, malfunctioning stereos and obscure acoustics.

Input is fed into two parallel bandpass filters, and then into a few custom waveshapers (select via “M” mode knob). Before going into waveshaper, DC Offset and Gain can be adjusted. After going through the waveshapers, two more parallel bandpass filters are used, and then “fake stereo” is added via delaying stereo channels, and volume of each filter independently adjustable.

This design comes from the concept of poorly assembled tone circuitry or circuit bent amplification, combined with the effect of broken/blown speakers or speakers with weird frequency response caused by physical conditions. Basically is a circuit-bendable amplifier. This can mangle sound really intensely to almost unrecognizable, or add subtler excitation, saturation or filtering.

Comes with a few built in presets. Made with synthedit, with the blessings of Jeff himself. Thanks Jeff :). x86

https://cybergrunge.net/resources/vst/SPKR-v1.dll

 

Sad Amp1 by Cybergrunge.net 0 (0)

sad_amp1

it uses two parametric waveshapers editable with sliders, .

4 bandpass filters PER CHANNEL.

gain and dc offset pre waveshaper, .

three random “walks”, which are random LFOs and has various mixing options.

Comes with a few built in presets. Made with synthedit, with the blessings of Jeff himself. Thanks Jeff :).

x86 Windows

https://cybergrunge.net/resources/vst/05_Sad%20Amp.rar

Seeded Random Percussive Noises by Cybergrunge.net 0 (0)

otmperc

Based on 3 Seed numbers each note on the keyboard is a different random sound.
Presets can be selected by entering their Seed numbers, or you can save them the normal way.
This one has velocity responsiveness, and a tone stack for more interesting timbres, plus randomised stereophony.

BASE1 and BASE2 are seed numbers for random generator.
BASE3 randomizes post-processing of the synthesized sounds: filters, envelopes, tone, panning, distortion.

Velocity controls how much note velocity effects a randomly-assigned parameter of the sound (usually pitch, filter cutoff/resonance or distortion drive).

Skin by Oli Larkin.

Made with synthedit, with the blessings of Jeff himself. Thanks Jeff :).

x86 Windows

https://cybergrunge.net/resources/vst/0seeleOTMpercV4.dll

 

SEELE_Abacus by Cybergrunge.net 0 (0)

seeleabacus

Comes with 36 built in presets by LickNand.

Roughly works like this:
Oscillator>>
>>10-point waveshaper>>
>>bandpass/notch filter>>
>>Another waveshaper>>
>>bandpass/notch filter.

Features
– 3 LFO’s with a lot of functions via dropdown menus (green text) –
– auxiallary Envelope with several destinations.
– not great-sounding echo and reverb.
– extra oscillator for extra tone or white noise, which can be routed to vairous areas in the signal chain.
– presets

Made with synthedit, with the blessings of Jeff himself. Thanks Jeff :).

x86

https://cybergrunge.net/resources/vst/SEELE_Abacus.dll