Bedroom Compressor by ViatorDSP 0 (0)

Bedroom Compressor is a a diode bridge-based compressor.

This compressor has some great features like a blend knob and a high-pass filter side-chain. This compressor expects a signal in dBU’s, so -18 to -15 is the sweet spot!  It is based on a famous channel strip re-issue.

  • Make-Up Gain – Output volume control to make up for the compressed signal.
  • High-Pass Filter – High-pass filter with a cutoff range between 20 to 350 Hz.
  • High-Pass Side-Chain – Toggle between the filter in input mode or side-chain mode. In filter mode (button off), the filter will act like a normal filter on the input. In side-chain mode (button on),  the filter will only affect the signal that the threshold checks, which means you can filter out bass from the threshold so that it doesn’t hit the compressor as hard, but the bass will still pass through. This is great if you want to compress your drums without the kick affecting the compression amount.
  • In Button – Turns the compressor on or off.
  • Threshold – What level the compressor kicks in.
  • Ratio – How much the signal is turned down when compressed.
  • Speed – Combination of attack and release parameters, from slow – auto.
  • Blend – Mix between the dry and compressed signal.

Patreon

VariMoon by Analog Obsession – VST, VST3, AU (WIN / OSX) 0 (0)

VariMoon

Famous 600 Style Vari-Mu Compressor/Limiter with extra features!

Features

– Input Atten: -18 to +18dB range. Internally compensated input knob to drive circuit and get more or less compression.

– Release: 6 selectable release time with their own compression curves.

Position 1: 0.3sec

Position 2: 0.8sec

Position 3: 2.0sec

Position 4: 5.0sec

Position 5: 2/10sec (Auto-Release up to your signal)

Position 6: 0.3/10/25sec (Auto-Release up to your signal)

– DC Threshold: No confusion! It’s working like regular ratio. 2:1 to 10:1

– AC Threshold: No confusion, again! It’s working like regular threshold with 50dB range.

– OUTPUT: -18 to +18dB Make-Up Gain to compensate compressed signal

– MIX: Will let you blend compressed and dry signal.

– HPF: 20 to 500Hz HPF to keep low frequencies from sidechain circuit. So, compressor won’t touch to low-end.

– EXT-SC: This will let you use external signal to compressed input signal.

– BIG ORANGE BUTTON: Plugin Bypass

– ANALOG OBSESSION (LABEL): Oversample

Fixed Attack Time: 10ms

22/6/2021 – v5.0 Update

– Improved DSP and circuit design

– Added 4x oversampling

– Readout for knobs

– Redesigned GUI

– Catalina & Big Sur(Intel/M1) support

Available Formats

VST/VST3/AU | Mac 10.9 – 11.X

VST/VST3 | Windows 7 – 8 – 10

Patreon

CHANNEV by Analog Obsession 0 (0)

Here is CHANNEV!

Ultimate channel-strip with Mic Preamp, De-Esser, Line-Amp, 4 band equalizer, Compressor, Limiter and Tape Saturation!

Features

– Simple trim screw on preamp section will set input level.

– Mic preamp with 60dB Virtual Gain, PAD, and Phase Invert. Also, Pre-EQ (Low Shelf/High Shelf) and HPF/LPF.

– De-Esser with Bell and Soft options. It will help you to tame highs!

– 4 Band 81 Style Eq with variable frequency instead limited selectable frequencies. While Low and High bands have bell option, mid bands have Hi-Q option. Also, included Post-Filter same as Pre-Filter.

– Limiter and Compressor based on 2264 but now totally independent and each has its own external side-chain.

– Latest module is Tape Saturation. It will help you add tape saturation and glue overall signal.

– Fixed 2X light oversampling to keep CPU lower

You can see “ROUTING” to understand signal-chain.

Available Formats

VST/VST3/AU | Mac 10.9 – 11.X

VST/VST3 | Windows 7 – 8 – 10

VERSION 1.2 – 9.7.2021

– Added input trim

– Minor bug fixes

VERSION 1.1 – 8.7.2021

– Fixed Limiter Dry/Wet knob

Patreon

Olitanh by John Crosby Acoustics 0 (0)

Olitanh – Vintage Vibe Compressor.

Distortion coupled with compressor brings interdependent wave-shaping and envelope-shaping. Controlled adding of harmonics. Level boosting and stereo enhancing.

Good for “warming up” bass instruments, guitars and vocals, or for “gluing” stereo mixes and groups.

List of parameters:

  • Drive, 0-40 db of gain to Tanh curve waveshaper.
  • Power, .25-4 tilts distortion curve from soft to hard.
  • Threshold, -18-0 db sensitivity of the compressor from low to off.
  • VU, 0-1000 peak detection response from modern to vintage.
  • Attack, 0-1000 speed of gain reduction from fast to slow.
  • Gap, 0-9 db offset between gain reduction and gain recovery.
  • Release, 0-1000 speed of gain recovery from fast to slow.
  • Knee, .25-4 response of the compressor from soft to hard.
  • Link, 0-100 % linking of the compressor’s LRMS channels.
  • Para, 0-100 % mix of the compressor from off to full.
  • Filter, 0-100 % Low Pass filtering from dark to off.
  • Mix, 0-200 % from Dry to Wet and to Solo Effect.
  • 1/8, switch between none or 8 times oversampled processing.

Principle of operation

From Left-Right stereo signal Mid and Side signals are also extracted, then each of the four channels passes through 8x Upsampler, Gain Reduction Unit, Tanh waveshaper, Level Detection Unit, Filter, Downsampler and than all four channels are mixed to Left and Right output.

Set the desired amount of peak limiting, harmonic generation or distortion (Drive). Change type of the distortion (Power). Control the distortion of loud notes (Threshold). Control the responsiveness of the compressor (Attack, Release, VU, Gap, Knee and Para). Enhance stereo image (Link). Darken the distorted part of the signal (Filter). Move Mix knob towards 0% in order to lessen the effect, to bring back some original dynamics or just to compare with the input signal. Move Mix knob to 150% in order to strengthen the effect and ease settings of the parameters. Mix 200% can be useful in parallel chains of processors, but in most cases Mix should be at 100%.

The story behind

Olitanh was made using iPlug2 C++ framework, and it evolved from Oli Larkin’s Oversampling Example. At first, it was just an exercise of adapting it from Mono to multichannel LRMS Stereo, but as I started to like its softness and was using it more and more in my daily productions, it deserved an upgrade. Power knob to bend the soft knee of Tanh curve. Filter knob to tame the highest harmonics and further decrease aliasing. The Compressor story. When I was excited about how versatile Olitanh became, it occurred to me that this would be just the right type of waveshaper to answer the common question: “Should I plug distortion after compressor or before?” As both answers have its own merits and its own flaws, the best of both worlds brings Olitanh – feedback compressor – where Compressor’s Level Detection Unit monitors Distortion’s output, but Compressor’s Gain Reduction Unit reduces Distortion’s input. Interdependent play of wave-shaping and envelope-shaping.

https://www.kvraudio.com/product/olitanh-by-john-crosby-acoustics

NB01 – distortion/sustainer by Noizebox – KVR Challenge 0 (0)

NB01 – distortion/sustainer is the first plugin from Noizebox Industries. Made for KVR DC21.

Inspired by a circuit from an ancient guitar pedal that was originally intended as a soft-distortion-sustainer for guitars. Giving that singing sustain without a lot of harsh distortion. This is a modern take on the same circuit, not a straight up clone, more of a work-alike inspired by the original circuit. Though a fair amount of work has gone into modelling the peculiar anomalies of an overdriven, asymmetrically clipping, amplifier circuit with a FET-based feedback loop that works like a crude compressor, prone to overcompensating.

NB01 adds control over the amount of compression applied and the response time. It its fastest setting it is not really a compressor as it starts altering the waveform of the incoming sound. It also add tone controls for more versatility in shaping the sound. The tone controls are a mix of pre and post filtering that makes them interact with the overdriven amplifier circuit in interesting ways.

The signal chain is processed with 4x times oversampling with high quality elliptical downsampling filters to limit aliasing and accurate modelling. Real time parameter smoothing for glitch-free operation. Written in native C++ for performance and small footprint. Hardware accelerated, vector based UI.

Use it as overdrive before a guitar amp plugin for a sweet, compressed and singing tone. Preferably with a bit of midrange boost to cut through. It’s is also perfect for destroying drum loops. Either by rolling off the bass and making the compressor slam the transients.

Or by cranking up the low end for really making the compressor duck like crazy on the kicks, by setting the response time to moderately fast, you can tweak the gain knob to find a sweetspot where the bass triggers the compression in just the right way.

Or try it on any other material, lofi vocals, adding grime to basslines or any other creative ways of destroying sounds.

Controls:

  • Gain: Sets the gain of the circuit, higher values produce more distortion.
  • Compression amount: Sets the amount of compression applied. There’s a lot of range here. At extreme settings the compression will be negative, i.e. a 3 dB volume increase will result in more than 3 dB gain reduction. This can cause a bubbling/pumping/grinding artefacts at some combinations of high reaction speed and high compression when the circuit switches back and forth between overcompensation. This is not a bug, it’s a feature and lot’s of weird distortions can be discovered here.
  • Compression Speed: Sets the reaction time of the compressor feedback, higher values create more distortion as the compressor starts to chew on the waveform rather that the envelope of the sound.
  • Stereo: This switches between Fully independent stereo processing, stereo processing with linked compressors and mono processing.
  • Tonelomidhigh: Tone controls are fairly straight forward. All controls at 12 o clock means a reasonably flat response. Tone controls are also a combination of pre and post clipping, which creates more interesting textures.
  • Scope: Just for amusement really. but it’s fun to watch.
  • Master level: Sets the output volume for balancing the mix.

https://www.kvraudio.com/product/nb01—distortion-sustainer-by-noizebox-industries

SK100 by SNFK Music 0 (0)

SK100 is a dual, stereo, powerhouse of a compressor. It boasts two clean compressors for fixing and gluing a buss together. Features include:

  • Comp1 – Harder compressor that uses peaking algorithms to instantly detect gain changes. Works well on many instruments, especially drums. You can view the equation for the gain computer here.
  • Comp2 – Softer gluing compressor for more transparent corrections. This compressor’s gain computer is a bit complicated under the hood. It is still easy to use on the surface, but there’s a lot of magic happening inside.
  • VU Meter – Shows the gain different from the input and output. You can view the gain differences for Comp1, Comp2, or both.

SK100 was written in C++ and is highly optimized for CPU usage, meaning don’t need to worry about too many instances overloading your computer.

Homepage

music-society presents MM20 by Benedict Roff-Marsh for MidiMusiker[win][x86][vsti] 5 (1)

The thinking behind the synth is to emulate the early single oscillator mono-synths like SH-04 etc. The oscillator is specially modulated to create a noisy, unstable sound which for some sounds is really wonderful and organic. The filter is firy and at times a bit tempramental (not smooth and polite like modern synths) so a compressor is highly recommended.

A quick rundown on the knobs:

Choose an OSC Wave
Set the Analog effect with a) Character and b) amount of Drift
Set the Pitch to follow the ENV

Filter Cutuff, Resonance and ENV Mod

Monophonic or simple Duophonic
Portamento and PANning
Watch the VOLume as this little fellow can be LOUD!

Set LFO Wave and switch between Std LFO and S&H
Set LFO Mod to Destinations
Mod Wheel is tied to LFO to OSC for finer control

ADSR Env is assignable to AMP via Switch GATE/ENV

For download you have to register or login, it is free!

Yumbu 2 by Fanan Team 0 (0)

Yumbu 2 is wav / mp3 slot driven drum sampler.

It brings up lightning speed drum-kits loading and fast one stage control, fitted for live usage. Now, with better control, both mp3 and WAV. format support, faster workflow and only 0.5 sec. loading times for new core kit, Yumbu 2 is one of the quickest drum samplers in the market.

Yumbu 2 uses 10 (.wav, mp3) file sample slots to build 10 drum components drum-kits. According to this approach, every slot can be anything, from kicks to snares or cymbals or you name it. Each slot is triggered by its own unique MIDI note which noted on its slot button. For instance, slot 48 is triggered by note number 48 in the MIDI keyboard (c2). The samples menu is divided into 14 categories, including a wide range of drum-kit components types. Each type button (kicks, snares, claps, etc.) is directing to it’s own sample library folder which located at “C:UsersyournameDocumentsFananteamYumbuUSER”. Each sample slot has also a room for user’s imported samples which can be added manually to the “user” folder. Yumbu 2 comes with 30 full drum-kits to start with.

 

Yumbu 2 has a built-in mixer that allows you to tweak any sample separately. You can use the EQ, change the pitch, add a random pitch manipulation to every sample, pan and you can use our pitch based round robin effect which has a wide control ability on the final sound. The mixer is also armed with 3 master effects (compressor, reverb, delay) with a brand new unique effect called “F.R” which allows full scale frequency control over the wet signal. You can use the effect by sending a fx amount from the “master fx” knob on every channel or you can override the per cell sending and just send them directly to the master effect.

Yumbu 2 loads drumkits extremely fast, only 0.5 sec for full loading. It can set “sample start and “sample end” points with MIDI assignable knobs and it also allows you to tweak the active keyboard’s octaves starting points. Yumbu 2 uses 24 presets drumkit banks. Each preset represents a full drumkit containing all the components and settings.

Yumbu 2 is armed with brand new morphing system which can blend any 2 drum elements together (which can create tons of new fresh drum sounds). The morph system can also play with the blended element’s pitch and increase the invention of new drum sounds like never before.

Each channel in Yumbu 2 is armed with dedicated modulation effects which allow adding beautiful nuances and textures to each drum element separately. There is a yowling phaser effect, a delay and the new Zelda filter which can completely change the audio materials native character and morph it into a new interesting sound.

  • 10 drum sample slots per kit.
  • 14 drum element banks with full 30 drum-kits that adjusted to wide range of pop and EDM genres.
  • Morphing system for blending any 2 drum elements together.
  • Automation file manager.
  • 4 additional WAV. pages in the element menu for user’s WAV. files.
  • MIDI assignable startend points manager.
  • Master effects.
  • Graphical MIDI keyboard with assignable keyboard starting points.
  • Full virtual mixer with gain knobs, master effect send knobs, pitch knobs, random pitch manager knobs, round robin and pan knobs, master compressor, delay and reverb effects armed with a unique F.R. feature.
  • MIDI route options (internal or sent to the DAW through MIDI channels).
  • Scalable and customizable GUI.
  • Dedicated modulation effects including phaser, delay and Zelda filter.

https://www.fananteampro.com/

Yumbu2(64)

Yumbu2

MV’s Plugins has La Voz Cantante, free 1024-band vocoder for Windows 0 (0)

An FFT-based 1024-channel vocoder. The modulator input – usually a sung or simpjy spoken voice – is analyzed with respect to its spectral content, which is then applied to the other sound source. The latter may be any externally supplied signal ranging from pink noise, synth pads, guitar or even drums. Alternatively, there is an internal, MIDI driven synth which is optimized for best speech reproduction fidelity. You can blend the high frequencies with noise for natural-sounding sibilants. There is also a noise gate, a compressor and a stereo reverb on board.

Here is a summary of La Voz Cantante’s features:

  • FFT based 1024-channel vocoder.
  • Stereo inputs for carrier and modulator, respectively.
  • Optional MIDI input to drive internal synth as carrier.
  • Polyphony with unlimited number of voices.
  • Up to three voices per note with adjustable relative detuning and stereo width.
  • Octave, semitone and fine tuning controls.
  • Option of noise blending for improved sibilant formation.
  • Built-in modulator noise gate with indicator.
  • Built-in soft knee limiter with color-coded LED indicator.
  • Built-in stereo reverb.
  • Master volume control with output clipping indicator.
  • LED indicators for inputs and outputs for quick check of signal routing.

New in Version 6.4:

  • 64-bit plugin version available.
  • VST3 plugin version available.
  • Extended modulator pitch range down to G#1.
  • Faster sibilant detector.
  • Improved voiced/unvoiced transitions.
  • Symmetric-crest output waveform.
  • Reverb uses velvet noise.
  • Consistent preset names.
  • Optimizations and bug fixes.

New in Version 6B:

  • Increased resolution to 1024 channels.
  • Full stereo processing.
  • Reduced latency.
  • Report latency to host.
  • GUI rework.
  • Reworked sibilant management (much improved!).
  • Internal synth dynamic response.
  • Hide ADSR controls.
  • Added portamento.
  • Added delayed vibrato option.
  • New reverb powered by MVerb 7B engine (much improved!).
  • Optimizations and bug fixes.

https://www.kvraudio.com/product/la-voz-cantante-by-mvs-plugins

lavozcantante6.4 (1)

Spatial Audio SPARTA v1.5.0 VST WiN MACOS LiNUX [FREE] 0 (0)

SPARTA is a collection of flexible VST audio plug-ins for spatial audio production, reproduction and visualisation, developed primarily by members of the Acoustics Lab at Aalto University, Finland.

• Download links of current and past versions can be found here.
• The suite has been formally presented in this publication, with the source code made available here (GPLv3 license).
• The SPARTA installer also includes the COMPASS suite, the HO-DirAC suite, CroPaC Binaural Decoder, and the HO-SIRR room impulse response renderer. These plug-ins employ parametric processing and are signal-dependent, aiming to go beyond conventional linear Ambisonics by extracting meaningful parameters over time and subsequently employing them to map the input to the output in a more informed manner.
• For the curious researchers and/or spatial audio developers: note that the plugins included in the SPARTA installer are all built using the open-source Spatial_Audio_Framework (SAF).

List of plug-ins included in the SPARTA installerThe SPARTA suite:
• sparta_ambiBIN – A binaural ambisonic decoder (up to 7th order) with a built-in SOFA loader and head-tracking support via OSC messages. Includes: Least-Squares (LS), spatial re-sampling (SPR), time-alignment (TA), and magnitude least-squares (Mag-LS) decoding options.
• sparta_ambiDEC – A frequency-dependent loudspeaker ambisonic decoder (up to 7th order) with user specifiable loudspeaker directions (up to 64), which may be optionally imported via JSON configuration files. Includes: All-Round (AllRAD), Energy-Preserving (EPAD), Spatial (SAD), and Mode-Matching (MMD) ambisonic decoding options. The loudspeaker signals may also be binauralised for headphone playback.
• sparta_ambiDRC – A frequency-dependent dynamic range compressor for ambisonic signals (up to 7th order).
• sparta_ambiENC – An ambisonic encoder/panner (up to 7th order), with support for up to 64 input channels; the directions for which may also be imported via JSON configuration files.
• sparta_ambiRoomSim – A shoebox room simulator based on the image-source method, supporting multiple sources and ambisonic receivers..
• sparta_array2sh – A microphone array spatial encoder (up to 7th order), with presets for several commercially available A-format and higher-order microphone arrays. The plug-in can also present objective evaluation metrics for the currently selected configuration.
• sparta_beamformer – A spherical harmonic domain beamforming plug-in with multiple beamforming strategies (up to 64 output beams).
• sparta_binauraliser – A binaural panner (up to 64 input channels) with a built-in SOFA loader and head-tracking support via OSC messages.
• sparta_decorrelator – A simple multi-channel signal decorrelator (up to 64 input channels).
• sparta_dirass – A sound-field visualiser based on re-assigning the energy of beamformers. This re-assigment is based on DoA estimates extracted from “spatially-constrained” regions, which are centred around each beamformer look-direction.
• sparta_matrixconv – A basic matrix convolver with an optional partitioned convolution mode. The user need only specify the number of inputs and load the filters via a wav file.
• sparta_multiconv – A basic multi-channel convolver with an optional partitioned convolution mode. Unlike “MatrixConv”, this plug-in does not perform any matrixing. Instead, each input channel is convolved with the respective filter; i.e. numInputs = numFilters = numOutputs.
• sparta_panner – A frequency-dependent 3-D panner using the VBAP method (up to 64 inputs and outputs).
• sparta_powermap – A sound-field visualisation plug-in based on ambisonic signals as input (up to 7th order), with PWD/MVDR/MUSIC/Min-Norm options.
• sparta_rotator – A flexible ambisonic rotator (up to 7th order) with head-tracking support via OSC messages.
• sparta_sldoa – A frequency-dependent sound-field visualiser (up to 7th order), based on depicting the direction-of-arrival (DoA) estimates derived from spatially localised active-intensity vectors. The low frequency estimates are shown with blue icons, mid-frequencies with green, and high-frequencies with red.
• sparta_spreader – An arbitrary array (e.g. HRIRs or microphone array IRs) panner with coherent and incoherent spreading options.

The COMPASS suite:
• compass_binaural – A binaural ambisonic decoder (up to 3rd order input) based on the parametric COMPASS model, with a built-in SOFA loader and head-tracking support via OSC messages.
• compass_binauralVR – Same as the compass_binaural plugin, but also supporting listener translation around the receiver position and support for multiple simultaneous listeners.
• compass_decoder – A parametrically enhanced loudspeaker ambisonic decoder (up to 3rd order input).
• compass_gravitator – A parametric sound-field focussing plug-in.
• compass_sidechain – A plug-in that manipulates the spatial properties of one Ambisonic recording based on the spatial analysis of a different recording.
• compass_spatedit – A flexible spatial editing plug-in.
• compass_tracker – A multiple target acoustic tracker which can optionally steer a beamformer towards each target.
• compass_upmixer – An Ambisonic upmixer (1-3rd order input, 2-7th order output).

The HO-DirAC suite:
• hodirac_binaural – A binaural ambisonic decoder (up to 3rd order input) based on the parametric HO-DirAC model, with a built-in SOFA loader and head-tracking support via OSC messages.
• hodirac_decoder – A parametrically enhanced loudspeaker ambisonic decoder (up to 3rd order input).
• hodirac_upmixer – An Ambisonic upmixer (1-3rd order input, 2-7th order output).

Other:
• cropac_decoder – A binaural 1st order ambisonic decoder based on the parametric CroPaC model, with a built-in SOFA loader and head-tracking support via OSC messages.
• HOSIRR – An Ambisonic room impulse response (RIR) renderer for arbitrary loudspeaker setups, based on the Higher-order Spatial Impulse Response Rendering (HO-SIRR) algorithm;

http://research.spa.aalto.fi/projects/sparta_vsts/

Win64_SPARTA_2021_04_22_v1.5.0

MacOSX_SPARTA_2021_04_22_v1.5.0.pkg

Linux_SPARTA_2021_04_22_v1.5.0