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    Our Score Click to rate this post![Total: 0 Average: 0]The forum and the blog depend on your donations The server has received an upgrade, so it has twice the memory and speed As a bank transfer: https://testblog.music-society.de/spenden-donations-via-konto/ In the forum: https://music-society.de/donate.php New donation-buttom If possible, I would like to keep...

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Inphonik PCM2612 Retro Decimator Unit v1.0.1 x64 VST AU AAX WiN MAC LiNUX [FREE]
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The sound of the machine
Meet the PCM2612 Retro Decimator Unit, a bitcrusher effect plug-in with a distinctive legacy. Based on the work we made on the RYM2612 Iconic FM Synthesizer, our tribute emulation of the Sega Genesis sound chip, the 8-bit decimation is inherited from the FM synth’s PCM playback feature, packed in a simple and compact effect unit. Bonus: it’s free!

Two form factors in one
You can choose from box to rack graphic user interfaces.
The box GUI is suited for vertical displays while the rack GUI is logically at ease with widescreens.
Inphonik PCM2612 Retro Decimator Unit v1.0.1 x64 VST AU AAX WiN MAC LiNUX [FREE] screenshot
Digital is the new vintage
Modern music styles that are composed in a digital environment evolve in a paradox: powered by highly capable and transparent digital converters, they rely on effect simulations to add imperfections and get a vintage soul. Either in an analog or digital fashion, the induced sonic flaws give charm and character to a sound signal that’s otherwise too perfect or too cold.

Is digital decimation of the ’90s the new vintage? We think it is!

Key features:
• Free!
• 32-steps scalable 8-bit decimation
• Dry / Wet level knob
• Stereo / Mono switch
• Switchable output filtering between Legacy (modeled after the Sega Genesis Model 1 amp output circuitry) and Crystal Clear (purely digital)
• Graphical interface scaling options (1x, 1.5x, 2x)
• Switchable graphical form factor (vertical box or horizontal rack)
• Low CPU usage
• Our first native Linux and Apple Silicon plug-in

Welcome to the retro future
You may remember (if you’re as old as we are) how hearing an audio sample in a videogame during the 90’s was simply out of this world. It was nothing less than an exciting avant-goût of the future, and the overly-presence of the 8-bit resolution and aliasing due to modest sample rates couldn’t mask the amazement. Even more, it was associated with the delight of accessing new voices and sounds on our favorite games. The PCM2612 brings back these memories when applied to voices or drums parts.

https://www.inphonik.com/products/pcm2612-retro-decimator-unit/

PCM2612.v.1.0.1

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Bam

Musician since about 45 years(various flutes, synths) Composer since 1986 admin of the forum + blog Music-Society

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